Homelands is considered one of, if not the, worst magic sets every printed. Not because of the vision or the mechanics, but because the cards themselves were all under powered. Wizards hae published a fantastic article detailing the process of creating Magic's first Theme-based set - which can be found here.
https://www.wizards.com/magic/magazine/Article.aspx?x=mtg/daily/feature/157
The article includes images from the illusive style guide, namely images of ferrets.
It's surprising that the artwork for Joven's ferrets was so poor, considering that these are all fantastically jovial images.
Excerpts from the article relating to the art.
"While the playtest groups were busy creating decks and strategies with
the new cards, Kyle and Scott put together the list of cards and card
titles for Sandra (Everingham) Garavito, art director for Magic A Magic
artist herself, Sandra worked with the designers to prepare a package
for the artists that would explain the history and context of the cards
they would be representing. Guidelines on how the actual image should
appear, however, were kept to a minimum. In keeping with the original
diverse spirit of Magic, Sandra worked to make sure that the artists' vision wasn't compromised by too much artistic direction."
Sandra worked with the designers to make a few specific requests of
the artists. "We wanted each group of related cards to be represented by
one artist who style complemented the characters," notes Scott. Artists
Pete Venters and Christopher Rush were singled out early on by the
designers for particular concepts. Pete was asked to portray the royal
family of Sengir, and Chris was also given a choice of several other
cards and immediately chose Eron the Relentless, one of the chief figures among the red cards, and Rashka the Slayer, a Vampire hunter. "I wanted the Baron Sengir but he was taken, so I took the character that wanted to kill him," recalls Chris.
As
the artists received their card titles and the histories, the final
reports from the playtesters began to arrive. By mid-April, all the
results had been gathered, and the R&D team set to work considering
the opinions and concerns of the playtesters. Most cards required minor
adjustments to statistics or casting cost; others were completely
re-written. Since the artists had already begun creating the pictures
according to the titles and descriptions sent to them weeks earlier, the
developers attempted to keep the new powers in line with the artwork in
progress.
...
In May, Sandra began to receive the finished paintings from the artists.
Every time another package arrived in the mail, she took the new
painting to Kyle and Scott for final approval. Both the designers were
stunned to see the visions that their project had influenced. According
to Scott, "Seeing the story we had worked on for so long come to life in
the artwork was incredible—it was perfect!"
As the art continued to arrive, the process of putting the actual cards
together began. The art was scanned onto computer and placed in the
familiar Magic card borders. The cards then entered typesetting,
during with the card text, art, and borders were assembled into complete
cards. Meanwhile, R&D worked out where each card should appear on
the press sheets, large grids which would be printed, cut into
individual cards, and sorted into boosters.
All in all its a very insightful read on the production line for Magic.
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